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Combat Rules Version 1.0
  • The combat system is based around five seperate hit locations. These locations are the left leg, the right leg, the left arm, the right arm and the torso. When any of these are struck by a weapon it is considered dead or severed (a damaged arm cannot hold a weapon and it should be put behind the back) this should be role played. A shot to the bare torso (unarmored) means death. Damage to four or more limbs means death as will damaging blows to the same arm (the second blow is considered a blow to the torso(possibly armored torso) being that the limb has been severed by the first). Head and throat shots along with the groin areas are forbidden. If any of the blows above are administered the recipient may or may not take it as a lethal blow depending on the pain insued. Sit it out if you have to. Hands and feet are thought to be gauntleted or booted, shots to those areas dont count as well and tend to be painful. Weapons should be drawn back between half cocked and three quarters cocked to deliver a damaging blow, consecutive tapping does not count. Whether a hit counts as damage or not (glancing blows,extension or force ect.) is decided by rational debate between the recipient and the attacker. No arguments for its a good day to die youll live again. If any doubt die,and die well!
  • corpse
    Armor Version 1.0
  • Armor can prevent a characters hit locations from being damaged. One point of armor for each area protected. One armor point will protect form one damaging blow and then the armor is considered destroyed leaving a bare limb or thru to a possibly armored torso. For example if a character accepts a blow to an armored limb the armor is negated and bare limb(or torso) is exposed. The second blow will however damage the limb(or torso).If am arm becomes severed blows go thru to the torso (possibly armored). Weapons are not considered fast enough to block arrows/missle weapons and thus when a weapon is struck by an arrow/missle weapon the damage of the arrow/missle weapon shall be taken upon the limb holding the weapon. Combat shall never entail physical blows or taclking, over bearing charges ect. All contact if any shall be made with weapons. (safe weapons). Shield rushes, punches or knees are strickly forbidden.No grappling.
  • Armor Specs and Requirements Version 1.0
    Armor must first and formostly be safe, not only for the suited but the attacking. All rough edges to be smoothed and or covered appropriately. Metal edges are not allowed. Armor may consist of modified new, used and or salvaged items, the key word is modified. No slaptogether effortless (mesh t shirts) throw on will be allowed armor points other than for costume value. No Layering of Armor for greater hit points allowed, i.e, mesh shirt (chain maille) under your plates. Armor to be approved and inspected just like any weapon Before taking the field.

    Armor points of protection are as follows,
    Torso; 1*,2*. Back, Front, and Shoulders: after penetrating armor these are killing blows. Sides: 3*, 4*, *Blows to the sides could depending on angle take damage to the corresponding front or back, use your own discretion when applying your hits. Arms; Right, Left Arm upper,lower, 5,6: after penetrating armor, these limbs are severed, any following blows go to damage the area in the path of the blow. Lower Body; Right, Left Leg, upper,lower, 7,8: after penetrating armor, these limbs are severed, any following blows go to damage the area in the path of the blow. Hips, and Arse: depending on the attack angle and armor to be taken as either leg or torso.

    Weapon Specifications and Construction Suggestions
    Weapons other than our average Shinai (store bought kendo swords) to be inspected before taking the field just like Armor. Daytime weapons and greatswords to be allowed a little more rigid structure than those allowed at night. No Shinai fighting after dark. If bare haft is exposed, 2/3 of it is required to be sufficiently padded to prevent accidental injury. Swords are to be bladed as to make them more than padded hafts. Night time weapons are required to allow 2 to 3 inches of progressive give, as well as core material around the inner haft of the weapon. Strapping tape and glue are reccommended to prolong the weapons life as well as to keep it from falling apart and possibly hurting someone amidst battle. PVC, dowels, broomsticks and round hollow bamboo are not reccomended haft materials and should be avoided. Any stabbing points must have 2 to 3 inches of give.
    Available Hit Locations


    Note: Some combat and scenairo rules are due to some changes per scenario, per gamemaster, per autocrat (within reason).
    Mandatory (common sense) gear Version 1.0
  • Gloves, The more padded the better( no fingerless) (OUCH!). Cups are reccomended regardless of gender especially in combat (GROAN!). Knee pads (might be a good idea for the loss of a leg results in falling to your knees) (ACK!). The use of helmets fall upon your own discretion (LUMPS!). And of course a costume Is required at all times short of staying warm, On and off the battlefield. Character is desired as well. .Accidents happen in all areas mentioned above, but its All within the friendly game of death and violence.
  • Rules of Edict(etiquet)
    1) No constume no come/stay/participate.
    2)If youre not a known or participating member amidst the days events you are not welcome for the nights festivities.
    3)If youre new, you must have a veteran questor as a your sponsor. This sponsor is responsible and accountable for all your actions and briefing.
    4)Respect ranking members for time has held true the things that have happened and why. Accept any and all unbiased judgements in mass. (consult with a few ranking members).
    5)Follow scenarios to the best of your abilities.
    6)Try to the best of your abilities to enhance the flavor and background of the event. Role Play!
    7)All weapons and armor will be inspected before being used. This will be done by ranking members im mass (consult a few).If it does not pass it will not be used and put away (not to accidentaly take the field).Unless repaired and passed.
    8)Do nothing to endanger yourself or others around you.
    9)Respect yourself, respect the land, respect everyone else around you. Let not your tounge flap too freely.
    10)Leave that wich is not your own alone. Ask for permission from the owner first.
    11)Be sure to pick up your own trash.We repeat Pick up your own trash.You are responsible for it.
    12)Be sure to keep your belongings together.
    13)If you have a question ask those of rank, ask in mass if you have to (ask a few).Think first.
    14)No live steel on the field. (swords,daggers,knives,axes,maces ect...)
    15)Obey the laws of local,state, and federal governments.
    16)The use of modern drinking and eating utensils and convieniences are to be kept in the confines of your campsite. (stereos, modern technologies). Add to the atmosphere we ask you use fantasy or historical goblets, mugs, plates, bowls, utensils and liquid holding containers. These items may be used at the general eating areas, court and bardic circles.
    17)During court and bardic circles please allow the speakers or performers the same respect you would desire.
    18)If you are becoming upset during an event we ask that you pull yourself away long enough to 'cool off'.
    19)During nighttime activities costumes are required for all.
    20)Campsites will be designated depending on the property and events.If you have set up in an area that is outside of camp boundaries you will need to move.
    21)No animals are allowed at any events. If an event is held on your property and you have animals, you are responsible for their actions.
    22)If you are not planning to fight on the quest please inquire with the autocrat(s) as to what you can do to interact with the event.
    23)Fires for cooking, warmth, ect., will need to be approved by the autocrat and or property owner. Unauthorized fires will be extinguished.Fires need to be attended at all times.
    24)Music is asked to be played at moderate volumes in the mornings and late evenings. It is also asked that fitting ( fantasy/historical ) music is played.
    25)Modern light to be used on the ground ahead of you (when needed). Please do not scan the horizon ahead of you .
    26)Lighting for night fighting deoending on the brightness will be placed on the outer limits of the fighting area.
    27)For those people who are not actively participating in the current scenario, we ask you to keep distances of 20 to 30 feet from combat areas.
    28)No explosives or noisemakers are to be used at any time during the event.
    29)No firearms of any kind to be allowed at any events.
    30)We ask that you be freidnly to the surrounding nature.
    31)Firewood is to come from dead trees.
    32)Remember our image.Be friendly to visitors and let someone of rank know if a visitor arrives to inform and or speak on our behalf.
    33)Costume on and off the battlefield.Be it armor or a sheet remember atmosphere, especially during tourneys and banquets. Appearance.

    Any other ideas and or critique may be made through the appropriate meetings or functions (court), for possible ammendments within reason.


    The following are a few noted punishable offenses--To be addressed during court and punishment (to suit the offense) decided amidst the populous and or ranks as well as the victim(s).

    1) Theft
    2) Out of Context Fighting (fist fighting or severe arguements)
    3)Sexual Harrasment/Assault (if this needs explaining so do you)
    4) Disobeying of direct orders/rules/regulations/and or decisions made amidst the ranks.
    5) Over bearing unsafe fighting styles. Especially after several repeated offenses.

    There are other areas wich may be deemed punishable.
    Mostly the common sense issues should be upheld as well as respected.
    Respect yourself and those around you.
    Appeals may be handled amidst court functions as well.
    Knights and Knight Orders.
    The making of a Knight, shall be with the approval of the majority of the Knights, active, and inactive. The title dubbed upon him/her by the Knight or Grandmaster of an order who deems them worthy of the honor. This requiring the above stated majority vote (aka, the inquisition). Each Knight has the ability to take an individual upon him or herself to train and to teach as a Squire. and Introduce the codes of The ÒQuestÓ and chivalry. Squires as well to be allowed 'sit in status' amidst Closed Courts. Requirements to vary per Master/Squire relationship. Rights of a Knight to include, Equal say in The ÒQuestÓ as long as they are in good standing and active. They shall be required to gather in closed conferences to ordain and legislate matters pertaining to The ÒQuestÓ and it`s activities (aka, Royal Court). To speak freely at Courts of Chivalry (aka, enforcment) after the floor is yeilded by the current speaker(s). As well the respect due them by their given titles, of Sir, Dame, Duchess and Duke.

    Responsibilities of Knighthood includes the following,
    1) to follow the codes/rules best you can in youre 'Quest' activities.
    2) to take an active role in any aspect of planning transportaion, setting up, breaking down and generally helping out in regards to ÒQuestÓ activities (regardless of rank or Order).
    3) to be able to lead a body of warriors in any and all situation, be it trail work, kitchen duties or bloody battles.
    4) to be able to put aside your own self interests for the interests of The 'Quest'.
    5) have a fairly good understanding of ÒQuestÓ rules/codes and the patience to die and teach others.
    6) Be Good, Die Well. Live in Fear, or Die with Pleasure.

    Questor`s Code of Chivalry
    1) refusal to retreat before the enemy
    2) loyalty to truth and his or hers pledged word(s).
    3) generocity in giving, and appreciation in receiving.
    4) respect and pity for all weaknesses and steadfastness in defending them.
    5) love of life, respect for this world, nature and all who live upon it.
    6) willingness to defend the defenseless
    7) strict obediance to the 'Quest' OverLords so long as he or she is just.
    8) championship a right good 'Quest' in every place and at all times against the unwanted forces of mundanity.
    9) to freely give of your time and knowledge to those who would ask , and pass on experience to those in need or want to know.
    10) always look for and strive to achieve a higher quality in youre 'Quest' lives, (aka, develop your character)

    version 1.0a
    Quest Orders of Chivalry.
    There are currently three Orders of Chivalry, Guardians, Preservers, and the Hospitalers, each with it`s own Grandmaster and members. These members willing to work to achieve the goal(s) of their Order(s) and The Quest. Each Order is responsible for some aspect of The ÒQuestÓ and it`s function, be it events, games, workdays, ect. All recognized members of an Order shall firstly accomplish their responsibilities to that Order before helping elsewhere or doing otherwise, as dictated by their respective Grandmanster. Knight Errants (aka, Knighted without Order) shall offer their services, to any Order in preperation for any upcoming events. If a Knight is a member of one Order they may still hold honorary membership with other Orders to help round our attributes. Orders can have Suqires and noviciates to help in matters but they will not have the athority of judgement as a Knight.

    Orders of Chivalry,

    Guardians:
    Rules Interpetation, and Briefing. Weaponry, Armory, and Battle Rules.
    Help in scenario/event planning and execution via Autocrat.
    Event combat safety Inspection and Marshalling.
    First time fighter training and indoctrination onto the field.
    Event policing and rules enforcement.

    Preservers:
    Land Aquisition and Work force.
    Pre-Event Workday, information, contact info, if nessesary via Autocrat
    Introductory Workforce (new member) information and contact info
    Event Area Land Marshall and Emergency Maintenance.
    Event policing and rules enforcement.

    Hospitalers:
    Quest Information Network
    Pre-Event Logistics (ie tents tarps pavillions (needed, not needed))
    Garb, and Costuming Reference and or Aquisition.
    New Member Information and Welcome Chariot
    Event policing and rules enforcement.

    Knight Errants: (Knights without Pledged Order.)
    Volunteer Where ever nessesary (willingly)
    Uphold all 'Quest' Rules and Codes to the best of youre ability.
    Inform and or refer unknown issues to the proper avenues .
    New member Integration.
    Event policing and rules enforcement.

    version 1.0a
    This Entry Fulfilling Some Educational Requirements.
    How to say "Oh my god! There's an axe in my head" in various languages.
    English:         Oh my god! There's an axe in my head.
    Bosnian:         boje moj! sjekira mi je u glavi.
    French:         Mon dieu! Il y a une hache dans ma tete.
    Visigothic:         Meina guth, Ikgastaldan aqizi-wunds meina haubida.
     Swedish:         Ah, Herregud! Jag har en yxa i huvudet!
    Dutch:         O, mijn God! Er zit een bijl in mijn hoofd.
    Latin:         Deus Meus! Securis in capite meo est.
    German:         Oh mein Gott! Ich habe eine Axt im Kopf!
    Japanese:         ahh, kamisama! watashi no atama ni ono ga arimasu.
    Norwegian:         Herre Gud! Jeg har en ¿ks i hodet!
    Spanish:         Dios mio! ÁHay una hacha en mi cabeza!
    Hungarian:         Jaj Istenem, de fejsze van a fejemben!!
    Middle Egyptian:         in Amun! iw minb m tp-i!
    Greek:         hristo mou! eho ena maheri sto kefali mou!
    Tagalog:         Ay Dios ko! May palakol sa ulo ko!
    Danish:         Oh min gud! Der er en oekse i mit hoved.
    Afrikaans:          O God! Daar's 'n byl in my kop!
    Polish:          O Moj Boze! Mam siekiere w glowie!
    Maori:         Ave Te Ariki! He toki ki roto taku mahuna!
    Italian:          Dio mio! C'e' un' ascia nella mia testa!
    Portuguese:           Meu Deus! Tenho um machado na cabeca!
    Klingon:          ghay'cha'! nachwIjDaq betleH tu'lu'!
    Bengali:          Oh Allah! Amar mathar upor bash poreche.
    Finnish:           Voi Luoja! Paassani on kirves!
    Icelandic:          Gud minn godur! Thad er o:xi i ho:fdinu a mer.
    Ancient Greek:           O Theos mou! Echo ten labrida en te mou kephale!
    Babylonian:            iliya pashu ina reshiya bashu.
    Assyrian:             iliya pashum ina reshimi bashu.
    Welsh:             A nuw! Mae bywell yn fy mhen i!
    Alsatian:            Lever Gott! Es esch a Axe en miner Kopf!
    Swahili:             Siyo! (Huko) Shoka yangu kichwanil!
    Slovenian:            Moj Bog! Sekiro imam v glavi.
    Irish:             Mo Dhia! Ta' tua sa mo cheann.
    Esperanto:             Mia Dio! Hakilo estas en mia kapo!
    Marathi:            Aray Devaa! Majhyaa dokyaat kurhaad aahay.
    Hindi:            Hay Bhagwaan! Mere sar mein kulhaadi hain.
    Russian:             Bozhe moi! Eto topor v moyei golove!
    Hebrew:             Eloi! Yesh'li ca-sheel ba-rosh sheh-li!
    Malayalam:           Entey Deiwame, entey thalayil oru kodali undei.
    Latvian:             Ak Dievs! Man ir cirvis galva!

    Additions welcomed.
  • Updated: 05/01

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